Parachute – A Game&Watch Tribute

Do you remember the old Game & Watch games? The little handheld one-game toys with simple and fun games? There was one called Parachute, which was one of my favourites.

Sometimes it’s fun to throw something quick and easy together, so I did a simple remake for Windows:


You can download it here:

Download Parachute here

And as usual, the source code for the game is public domain, and available here:

Download parachute source code

The original game looked like this:


And I’ve tried to stay faithful to the original, at least the way I remember it… but it was so long ago 😛

Btw, thanks to my old friend Per Ekengren for the music, which he made years and years ago…

7 Responses to “Parachute – A Game&Watch Tribute”

  1. Andrew says:

    Haha, cool man Mattias ;)Yeah I used to have 3 of these games. This one, donkey kong, and the other i can’t remember.Sweet idea and really nice GFX!

  2. Verious says:

    I never played the original Parachute game, but it definately reminds me of the little pocket LCD games I played years ago. Nice work! The graphics and timing are spot on.

  3. Josh says:

    Hey Mattias! That’s really cool :) I have been looking over the latest Pixie Engine and it looks very nice. It would seem straight forward to do an OSX or iPhone port :) Hey, I am wondering if you wouldn’t mind putting down some thoughts on the software rasterizer. These are few and far between… How does it perform? I think Pixie’s most interesting aspect is the potential for great compatibility. Requiring end users to install DirectX 9 and video drivers would be great to avoid!Having some basic software 3d would be nice :)

  4. Mattias says:

    Thanks :-)

    Yeah, compatibility is one of the top design goals for me. I like to just be able to make the game, and then having it run everywhere 😀

    Porting to OSX is something I’d really like to do, and as soon as I can afford a Mac, I’ll get to it 😀 Anyway, if someone reading this would like to give it a go, I’d be happy to give any help I can, explaining things in detail etc.

    As for 3d software rasterization – I do have plans to implememt one for the 3D addition for Pixie, but I’ve barely started on that bit. I guess this is slightly confusing though, as there’s a “SWR” set of classes in Pixie currently, though they are not meant for realtime use at all – they are leftovers from when I was working on a project where I generated the 2D graphics on-the-fly, so they are meant to produce high quality renders, not realtime renders.

  5. Alex says:

    hi Mattiasi cannot find a contact email address so am posting here.this is one of my current projects there any chance you could forward a contact email address ?

  6. HitMe WithIt says:

    Hey I used to have this game!!!I could hardly believe it when I saw this here. I don’t quite know how I ended up at your site but I just wanted to thank you for this..can’t wait to have a go of it.Thanks.I am now looking into the world of independent games and it’s a huge world by the looks of it!

  7. That looks like a real cute one kids game they would love to play that

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