As I’ve talked about before, I’m a big fan of oldshool fighting games, like Way of the Exploding Fist or International Karate. I’ve always wanted to make a fighting game, and so I’ve now added one to my ever growing portfolio of "current projects".
I’ve spent a bit of time playing around with some oriental/martial arts related models, and done a couple of quick renders to test things out, and I thought I’d post them here, and maybe get some feedback.
The game itself will be a classic 2D fighting game, where timing and distance will be the key factors for success or failure. There won’t be any combos or frantic button pressing; instead, there will be well-timed, measured punches and kicks, delivered in just the right way to thwart your opponent. There also won’t be lots of characters with special moves – we’ll have exactly two visually distinct fighers with an identical set of moves, just like it should be