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	<title>Comments for mattiasgustavsson.com</title>
	<atom:link href="http://mattiasgustavsson.com/Blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mattiasgustavsson.com/Blog</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Mon, 14 May 2012 09:51:22 +0000</lastBuildDate>
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		<title>Comment on More on the fantasy RPG by Bedndarc</title>
		<link>http://mattiasgustavsson.com/Blog/more-on-the-fantasy-rpg/comment-page-1/#comment-14092</link>
		<dc:creator>Bedndarc</dc:creator>
		<pubDate>Mon, 14 May 2012 09:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://mattiasgustavsson.com/Blog/?p=489#comment-14092</guid>
		<description>Hi! On what engine game becomes? On Pixie or other?</description>
		<content:encoded><![CDATA[<p>Hi! On what engine game becomes? On Pixie or other?</p>
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		<title>Comment on Simple and efficient management of shared resources by Bedndarc</title>
		<link>http://mattiasgustavsson.com/Blog/simple-and-efficient-management-of-shared-resources/comment-page-1/#comment-14043</link>
		<dc:creator>Bedndarc</dc:creator>
		<pubDate>Tue, 10 Jan 2012 06:50:25 +0000</pubDate>
		<guid isPermaLink="false">http://mattiasgustavsson.com/Blog/simple-and-efficient-management-of-shared-resources/#comment-14043</guid>
		<description>Hi! Unfortunately hasn&#039;t found other your contacts, on it write here. I share news: the demo Has finished the game version &quot;Table Hockey&quot;. Game did on your engine, Pixie 09d. I hope, you can look. The link at a forum. http://ccpssolutions.com/nogdusforums/index.php?topic=781.0</description>
		<content:encoded><![CDATA[<p>Hi! Unfortunately hasn&#8217;t found other your contacts, on it write here. I share news: the demo Has finished the game version &#8220;Table Hockey&#8221;. Game did on your engine, Pixie 09d. I hope, you can look. The link at a forum. <a href="http://ccpssolutions.com/nogdusforums/index.php?topic=781.0" rel="nofollow">http://ccpssolutions.com/nogdusforums/index.php?topic=781.0</a></p>
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		<title>Comment on Escape from the Dungeon by RottCliff</title>
		<link>http://mattiasgustavsson.com/Blog/escape-from-the-dungeon/comment-page-1/#comment-11404</link>
		<dc:creator>RottCliff</dc:creator>
		<pubDate>Fri, 11 Nov 2011 04:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/escape-from-the-dungeon/#comment-11404</guid>
		<description>Hello there, I accidentally found your project as I am searching for years for a perfect top-down rpg... no succes so far... closest to it was Mageslayer(wich is top-down hack&#039;n&#039;slash actually) and Blood Omen: Legacy of Kain... Don&#039;t mind if I share a little thought? When I saw screen-shots I thought: &quot;oh my, this could be something!&quot; but it wasn&#039;t that...yet! I see unbelievably gorgeus graphics, and smooth as a silk animations but I see no idea here! You know what? I think you need to sit down, and write down a concept. Of course an Idea of three heroes split up in a maze is not bad, but when a player end one level he feels satisfied and turns the game off... for good. Remember The Lost Vikings? There you had three heroes split up and you controlled them seperately. They were different and had different abilities, but they were TOTALLY different (and quite funny by the way). It was a real brain-breaking to end a level with at least one viking alive(at least it was that hard when I was a child). Think about it. Second thing. If you want to make one move=one room then it looses controlability and it feels, that you are not actually playing this game...You should make at least 4x4 segments per room, full of levers, traps, monster-spawning-coffins, chests and items(invisibility potion?), and puzzle-giving NPC&#039;s. If you think about random-mapping-dungeon, take example of diablo 1. You know what I mean? However if you plan to keep this dungeon system, then maybe let a player to see at least where leads the next room?(farer view? wider resolution?). You know what could give more flavor to the gameplay? When the heroes could combine and mix their skills to create various effects(for example: dwarf stomps the ground, and the knight has few second to pull the jammed lever on the other side of the gate while the ground is shaking) various, various combinations. And of course...a plot...You need a plot, at least simple. Dwarf is here to redeem himself, with honorable death during a battle against pure Evil, but unfortunately he lost the way(when he sees an enemy, he blindly throws himself on them), The Knight seeks the glory and ladies, (especially ladies)(and few left him closed in a dark(!) room without clothing, when he sees a skeleton, he runs away!), and a Thief, she was hoping for a good loot, she heard about some magical diamond worth a fortune somewhere down there( she sneaks, and backstabs). And so on. Characters should advance in some way. Maybe damage, maybe skills maybe something else. And almost the last thing. I know that randomnes of the levels makes this a little bit different every time, but I suggest, that once in a while, a player has to make some hard choices (Leave one character behind to complete next level with the other two, close one way to open the other, Take some skill from one, to give one to another, some choices strictly about the plot (to kill an NPC, or leave it alive, or let it change to a werwolf or sth. :)) ) ) Wierd, different and changing experience choices :). And one last thing. Changing environment? If deeper, than darker(a torch?(knight has fear of the dark, so can&#039;t move alone maybe?)). How about a multiplayer via TCP-IP for three players per level?, How about a Widescreen? :D Cheers. Sorry for my poor English, I hope I gave some ideas that helps at least a bit.</description>
		<content:encoded><![CDATA[<p>Hello there, I accidentally found your project as I am searching for years for a perfect top-down rpg&#8230; no succes so far&#8230; closest to it was Mageslayer(wich is top-down hack&#8217;n'slash actually) and Blood Omen: Legacy of Kain&#8230; Don&#8217;t mind if I share a little thought? When I saw screen-shots I thought: &#8220;oh my, this could be something!&#8221; but it wasn&#8217;t that&#8230;yet! I see unbelievably gorgeus graphics, and smooth as a silk animations but I see no idea here! You know what? I think you need to sit down, and write down a concept. Of course an Idea of three heroes split up in a maze is not bad, but when a player end one level he feels satisfied and turns the game off&#8230; for good. Remember The Lost Vikings? There you had three heroes split up and you controlled them seperately. They were different and had different abilities, but they were TOTALLY different (and quite funny by the way). It was a real brain-breaking to end a level with at least one viking alive(at least it was that hard when I was a child). Think about it. Second thing. If you want to make one move=one room then it looses controlability and it feels, that you are not actually playing this game&#8230;You should make at least 4&#215;4 segments per room, full of levers, traps, monster-spawning-coffins, chests and items(invisibility potion?), and puzzle-giving NPC&#8217;s. If you think about random-mapping-dungeon, take example of diablo 1. You know what I mean? However if you plan to keep this dungeon system, then maybe let a player to see at least where leads the next room?(farer view? wider resolution?). You know what could give more flavor to the gameplay? When the heroes could combine and mix their skills to create various effects(for example: dwarf stomps the ground, and the knight has few second to pull the jammed lever on the other side of the gate while the ground is shaking) various, various combinations. And of course&#8230;a plot&#8230;You need a plot, at least simple. Dwarf is here to redeem himself, with honorable death during a battle against pure Evil, but unfortunately he lost the way(when he sees an enemy, he blindly throws himself on them), The Knight seeks the glory and ladies, (especially ladies)(and few left him closed in a dark(!) room without clothing, when he sees a skeleton, he runs away!), and a Thief, she was hoping for a good loot, she heard about some magical diamond worth a fortune somewhere down there( she sneaks, and backstabs). And so on. Characters should advance in some way. Maybe damage, maybe skills maybe something else. And almost the last thing. I know that randomnes of the levels makes this a little bit different every time, but I suggest, that once in a while, a player has to make some hard choices (Leave one character behind to complete next level with the other two, close one way to open the other, Take some skill from one, to give one to another, some choices strictly about the plot (to kill an NPC, or leave it alive, or let it change to a werwolf or sth. <img src='http://mattiasgustavsson.com/Blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ) ) ) Wierd, different and changing experience choices <img src='http://mattiasgustavsson.com/Blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . And one last thing. Changing environment? If deeper, than darker(a torch?(knight has fear of the dark, so can&#8217;t move alone maybe?)). How about a multiplayer via TCP-IP for three players per level?, How about a Widescreen? <img src='http://mattiasgustavsson.com/Blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Cheers. Sorry for my poor English, I hope I gave some ideas that helps at least a bit.</p>
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		<title>Comment on Oldschool RPG &#8211; Phantasie 3 by kc ceridon</title>
		<link>http://mattiasgustavsson.com/Blog/oldschool-rpg-phantasie-3/comment-page-1/#comment-8187</link>
		<dc:creator>kc ceridon</dc:creator>
		<pubDate>Sun, 25 Sep 2011 21:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/oldschool-rpg-phantasie-3/#comment-8187</guid>
		<description>is this game available on an emulator of some sort for windows?  i never did finish the game.</description>
		<content:encoded><![CDATA[<p>is this game available on an emulator of some sort for windows?  i never did finish the game.</p>
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		<title>Comment on 3D Engine for Indie Games? by Jangedoo</title>
		<link>http://mattiasgustavsson.com/Blog/3d-engine-for-indie-games/comment-page-1/#comment-6521</link>
		<dc:creator>Jangedoo</dc:creator>
		<pubDate>Thu, 25 Aug 2011 06:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/3d-engine-for-indie-games/#comment-6521</guid>
		<description>Which one is good? Unity 3d or Ogre 3d in terms of graphics processing?</description>
		<content:encoded><![CDATA[<p>Which one is good? Unity 3d or Ogre 3d in terms of graphics processing?</p>
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		<title>Comment on Blur and Bleed: Running Games on a TV by Håkan Lundgren</title>
		<link>http://mattiasgustavsson.com/Blog/blur-and-bleed-running-games-on-a-tv/comment-page-1/#comment-5395</link>
		<dc:creator>Håkan Lundgren</dc:creator>
		<pubDate>Sun, 31 Jul 2011 12:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/blur-and-bleed-running-games-on-a-tv/#comment-5395</guid>
		<description>Hi, Mattias, I just love your CRT filter!
It completely takes me back to my old boy room playing my C64 (and later, the A500). It&#039;s probably the best filter I&#039;ve seen in this category.
Is there any chance you might explain how it&#039;s made because I would very much like to make a Photoshop action out of it? Or, perhaps, you&#039;ve already made one yourself?
It would be A great tool to use as I&#039;m on a Mac and can therefore not use the executable you made.

Thanks in advance!
Håkan</description>
		<content:encoded><![CDATA[<p>Hi, Mattias, I just love your CRT filter!<br />
It completely takes me back to my old boy room playing my C64 (and later, the A500). It&#8217;s probably the best filter I&#8217;ve seen in this category.<br />
Is there any chance you might explain how it&#8217;s made because I would very much like to make a Photoshop action out of it? Or, perhaps, you&#8217;ve already made one yourself?<br />
It would be A great tool to use as I&#8217;m on a Mac and can therefore not use the executable you made.</p>
<p>Thanks in advance!<br />
Håkan</p>
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		<title>Comment on RetroBox &#8211; First Version Released! by Link</title>
		<link>http://mattiasgustavsson.com/Blog/retrobox-first-version-released/comment-page-1/#comment-2647</link>
		<dc:creator>Link</dc:creator>
		<pubDate>Wed, 08 Jun 2011 18:39:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/retrobox-first-version-released/#comment-2647</guid>
		<description>Link doesn&#039;t work:
http://www.colossusentertainment.com/DevelopmentStuff/TheRBCPUInstructionSet.html</description>
		<content:encoded><![CDATA[<p>Link doesn&#8217;t work:<br />
<a href="http://www.colossusentertainment.com/DevelopmentStuff/TheRBCPUInstructionSet.html" rel="nofollow">http://www.colossusentertainment.com/DevelopmentStuff/TheRBCPUInstructionSet.html</a></p>
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		<title>Comment on Making a C64 Text Adventure in C++ by Jay</title>
		<link>http://mattiasgustavsson.com/Blog/making-a-c64-text-adventure-in-c/comment-page-1/#comment-1832</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 24 May 2011 15:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/making-a-c64-text-adventure-in-c/#comment-1832</guid>
		<description>Also wanted to share few interesting things on the same subject, hope you find them to be interesting, I sure did!

http://amr.abime.net/cover_scans_40

http://www.commodore16.com/php/images/books/WriteyourownAdventurePrograms.pdf

http://www.youtube.com/watch?v=LRhbcDzbGSU</description>
		<content:encoded><![CDATA[<p>Also wanted to share few interesting things on the same subject, hope you find them to be interesting, I sure did!</p>
<p><a href="http://amr.abime.net/cover_scans_40" rel="nofollow">http://amr.abime.net/cover_scans_40</a></p>
<p><a href="http://www.commodore16.com/php/images/books/WriteyourownAdventurePrograms.pdf" rel="nofollow">http://www.commodore16.com/php/images/books/WriteyourownAdventurePrograms.pdf</a></p>
<p><a href="http://www.youtube.com/watch?v=LRhbcDzbGSU" rel="nofollow">http://www.youtube.com/watch?v=LRhbcDzbGSU</a></p>
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		<title>Comment on Making a C64 Text Adventure in C++ by Jay</title>
		<link>http://mattiasgustavsson.com/Blog/making-a-c64-text-adventure-in-c/comment-page-1/#comment-1829</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 24 May 2011 14:35:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/making-a-c64-text-adventure-in-c/#comment-1829</guid>
		<description>Great job! and Good read! Brings backs memories remembering trying to write games for the Commodore, good times! And that specific magazine and series too was amazing. Would you mind put the whole pages up for readbility? This kind of things are great inspiration.</description>
		<content:encoded><![CDATA[<p>Great job! and Good read! Brings backs memories remembering trying to write games for the Commodore, good times! And that specific magazine and series too was amazing. Would you mind put the whole pages up for readbility? This kind of things are great inspiration.</p>
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		<title>Comment on Blur and Bleed: Running Games on a TV by Mattias</title>
		<link>http://mattiasgustavsson.com/Blog/blur-and-bleed-running-games-on-a-tv/comment-page-1/#comment-1451</link>
		<dc:creator>Mattias</dc:creator>
		<pubDate>Mon, 16 May 2011 14:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.mattiasgustavsson.com/Blog/blur-and-bleed-running-games-on-a-tv/#comment-1451</guid>
		<description>No, it&#039;s not been released yet - mostly because I haven&#039;t taken the time to wrap it up for release. I might do it sometime soon though.

The CCS64 emulator might be doing something similar, but I doubt it is using this particular filter.</description>
		<content:encoded><![CDATA[<p>No, it&#8217;s not been released yet &#8211; mostly because I haven&#8217;t taken the time to wrap it up for release. I might do it sometime soon though.</p>
<p>The CCS64 emulator might be doing something similar, but I doubt it is using this particular filter.</p>
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