Here's a little preview of a game I'm working on, called "Thieves and Warriors". I've mentioned it before.
(all the screenshots can be clicked on for full size view)
The game is somewhat inspired by old RPG games like Phantasie 3 (oh, and Pirates! as well, obviously), but even more inspired by oldschool pen and paper RPG's. Ther'll be lots of stats and numbers, none of it hidden away. And not so much animations or effects - more static screens and menus.
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You control a party of adventurers. I won't have a limit on how many, but eventually it will become difficult for you to manage, I guess.
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The game starts off in a town, and you will also be returning to the town after completing quests. When in the town, you'll be able to visit the market or tavern.
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The tavern is where you get your quests. The quests will be auto-generated, but quite simple to their nature.
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To get where you're going, there will be one or more days of journey, where you can be beset by foul weather, food shortage and more.
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You can also be attacked, and I'm not quite done with how that will work yet - thinking of having it like a game board with abstract pieces.
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When you reach your destination, which is inevitably some sort of dungeon (keeping it classic, remember), which I haven't even started to visualize yet - it will be auto-generated, but apart from that I don't know. I'm considering a "doodles on graph paper" kind of look, but need to experiment some more.
Making the background pictures have been quite a challenge for me - have never used Poser to this extent before, and I'm really quite happy with the result :-)
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I'm struggling a bit with how to keep the abstractedness from P&P roleplaying and still make something as visual as a computer game... I'll be giving this more thought, I think...
Actually, I've made quite a bit of progress - but not on the coding or art side of it.
I realised that I needed to take a step back with this, and sit down and plan out what I was actually going to do. So really, all the progress I've had recently have been using pen&paper - getting some good design decisions locked down.
I'm not quite sure when I'll get back to coding though - time will tell :-)