The last few days, I've been experimenting a bit with art for a type of game I've been wanting to make for quite some time: a game in the style of good old Dungeon Master. Did you use to play it, or other similar games? If so, I'd like to hear about what sort of things you remember from it, what made it fun and what would make you want to play a new game in the same style :-)
Anyway, here's a few examples of what my game will look like:



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I had just assumed that I would make it with a 4-character party, but you're absolutely right, there's no reason why it couldn't be single-character just as well...
Thanks :-)
Well, first of all, the game is not meant to be commercial - it's just something I'm making for fun, and it will be released for free. I'm even considering adding good modding support, so people can make their own stuff for it.
I wouldn't even consider making this game in 3D. Personally, I don't think 3D and physics would enhance this type of game one bit :-)
For some people (me included), the one-cell-at-a-time-ninety-degree-turn type of movement from these old games have one big advantage over free-form 3D movement: it helps you keep your sense of orientation and you won't get lost as easily. Additionally, I think that using full 3D would make more easily turn it into a fast-paced action game, which would fail to capture the essence of the original.
So even if I did make it in 3D, I would definitely keep the old style of movement. It would allow for more dynamic lighting, but at a much increased complexity and production overhead (in making all the models, as I couldn't use poser anymore).
Physics wouldn't help for things like arrows (even modern 3D games don't simulate fast moving projectiles like that), and again, I think having physics-based puzzles would make it a very different type of game - and not necessarily a better one, in my opinion...